THE CON

A social engineering simulator. You play the attacker in live scripted conversations — build rapport, weaponize psychology, and extract the objective before your mark's suspicion hits 100. Every debrief shows exactly which levers you pulled and how the mark should have stopped you.
Human Hacking

The Attacker's Playbook — 6 Levers of Influence

Social engineering is not lying — it is weaponized psychology. Robert Cialdini catalogued the levers; con artists and red teams pull them every day:

The rules of the game: two meters track the mark's state. SUSPICION at 100 = you're burned. RAPPORT unlocks softer paths. Extract the objective to win. The best operators win with suspicion below 40 — a GHOST rating.

OBJECTIVE:
Suspicion15
Rapport20
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